XR Training System

XR Training System

This project is an immersive web-based, VR, and AR training system that enhances hands-on assembly skills using interactive simulations. I worked on UX design, 3D modeling, and animation to ensure the experience was intuitive, engaging, and scalable for diverse training needs.

Year

2024

Year

2024

Year

2024

Role

UX/3D Designer

Role

UX/3D Designer

Role

UX/3D Designer

Tools

Figma, Maya

Tools

Figma, Maya

Tools

Figma, Maya

Latent space exploration
Latent space exploration

Background

Across industries, there's a growing demand for practical assembly skills, yet limited opportunities for hands-on training. Our goal was to build a system that transforms static learning into experiential, repeatable practice—accessible anytime, anywhere.

Problem

The existing system suffered from poor visual hierarchy, unclear navigation, and an outdated interface, leading to user confusion and reduced training effectiveness. Trainees couldn’t distinguish between training and exam modes or easily follow complex procedures in VR.

Challenge

Designing for VR meant rethinking interaction patterns and UI structure within a fully immersive space. With only 3 months and limited assets, my team had to quickly iterate on both UX flows and 3D spatial logic, while ensuring usability across training modes.

Process

We followed a rapid yet structured process: user research, pain point analysis, low-to-high fidelity prototyping, and iterative testing. My focus was crafting a coherent user journey across training, exam, and record modules, while integrating realistic 3D visuals to support understanding.

Information Architecture

The information architecture was restructured to clearly separate training, exams, and records, enabling users to navigate seamlessly between modules and understand their progress at a glance.

VR section

Rebrand and Restyle

My team rebranded the product to go from Unity's default window UI to a new, coherent style.

new UI

Old vs New

The new interface introduced a clearer hierarchy, streamlined navigation, and modern visuals, addressing the confusion and outdated design of the original system.

VR training menu

training simulation

Outcome

The redesigned system offers clearer navigation, better visual feedback, and improved user engagement, making the training both intuitive and motivating. Feedback from initial user testing showed increased clarity in mode differentiation and faster onboarding for new trainees.

Let's discuss how I can contribute!

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©2025 Churui Liu

Let's discuss how I can contribute!

get in touch on

©2025 Churui Liu

Let's discuss how I can contribute!

get in touch on

©2025 Churui Liu